The beauty of slot machines is that everybody can play them. Slots are simple to use for young and old and offer the added bonus of gambling with small amounts of money.
Classic Arcade Games
An extensive range of arcade slot machines are supplied by Fruit Machine Sales, including Space Invaders, Defender , Galaxian, Pacman, Donkey Kong, Scramble, Super Cobra, Bomb Jack, 1942 and many more. Detailed below are three classic, all time favourite arcade slot machines.
Space Invaders is an arcade video game designed by Toshihiro Nishikado in 1978. It was originally manufactured by Taito and licensed for production in the U.S. by the Midway division of Bally. Released (at first in its native Japan) in 1978, it ranks as one of the most influential video games ever created. Though simplistic by today's standards, it (along with other contemporary games such as Pac-Man and Tetris) was one of the forerunners of modern video gaming 
Pac-Man is an arcade game developed by Namco and licensed for distribution by Midway that was first released in 1980. Immensely popular from its first release through today, Pac-Man is universally considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. This non-violent game appealed to both boys and girls.
Until Pac-Man was released in the arcades, arcade video games in North America were primarily "space shooters", or video games where people controlled spaceships in space that had to shoot something (asteroids, aliens, etc). Since then, video arcade games have widely diversified (and even became educational in some cases), and as such, Pac-Man is credited with being a landmark in arcade gaming.
Donkey Kong is an arcade game released by Nintendo in 1981. The game is an early example of the platform genre; gameplay focuses on maneuvering the main character across a series of platforms while dodging obstacles. The storyline is thin but well developed for its time. In it, Mario (originally called Jumpman) must rescue a damsel in distress from a giant ape named Donkey Kong. The hero and ape would go on to be two of Nintendo's more popular characters.
The game was the latest of Nintendo's efforts to break into the North American market. Nintendo's president, Hiroshi Yamauchi, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay.
Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a tremendous success in both North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies simply cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A court suit brought on by Universal City Studios, alleging that Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market in the 1980s and early 1990s.